Portfolio

Pavan

Technical Designer

BITS Pilani ECE, 3 years testing distributed systems at Dell. Started building games in January 2026. Targeting Technical Design — the intersection of programming and gameplay systems. Current research: reinforcement learning for enemy AI. Applying to FIEA for Fall 2026.

Selected Work

01
Grapple Platformer Prototype
A 2D action platformer prototype exploring custom physics-driven movement
action-platformercustom-physicsgrapple-mechanicsmomentum-systems
02
Doppelganger — Combat System Design Study
A close reading of DMC5's most underexplored mechanic
combat-designsystems-design3d-actiondesign-studyunreal-engine
03
RL Research — The Fair Fight Problem
Can a reinforcement learning agent move like a skilled human, or does it just find the optimal path?
reinforcement-learningmachine-learningsystems-researchunity-ml-agentsrace-platformer
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